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Best Free D&D Token Makers in 2026 (And When Each One Wins)

Token Stamp, TokenTool, Mini Kraken and the rest — an honest comparison of the free token makers for Roll20, Foundry and Owlbear Rodeo, plus the settings that actually matter when you export.

Best Free D&D Token Makers in 2026 (And When Each One Wins)

A token is a circle with a picture in it. It should not be complicated, and yet every Game Master who moves to a virtual tabletop hits the same wall on the same evening: you have a great piece of art for the villain, you drag it onto the map, and it arrives as a rectangle with a white background sitting awkwardly on top of the grid.

The fix is a token maker — a tool that crops the image to a mask, gives it a border, and exports it with transparency so it sits in the map rather than on top of it. There are several good free ones, they're genuinely different from each other, and which is best depends entirely on what you're making.

This is a fair comparison, including where our own tool loses.

What a token maker actually has to do

Four things, in order of how often they break:

  1. Transparency. The exported PNG needs a real alpha channel. A token with a white square around it is the single most common tabletop eyesore, and it comes from tools that export JPG or flatten the background.
  2. A mask that matches your grid. Square grids want circles or squares. Hex grids want hexes. A round token on a hex map looks fine; a square one looks like a mistake.
  3. Framing you control. Most character art is a full body or a portrait. A token needs the face, scaled and positioned deliberately, not whatever the automatic centre-crop decided.
  4. A border. Borders do real work — they separate the token from the map underneath and let you colour-code allies, enemies and NPCs at a glance.

Anything beyond that is a bonus. Anything that fails one of those four costs you time on every single token.

Token Stamp 2 (RollAdvantage)

For years, this has been the default answer to "how do I make a D&D token", and it earned that position honestly.

What it does well: it is about as minimal as a tool can be. Drop an image on the canvas, pick a border, drag to frame, download. No account, no onboarding, no settings screen. The border library is large and has genuine variety — ornate, simple, metallic — and for a lot of tables that library alone is the reason to use it.

The honest trade-offs: it is built around round tokens with decorative frames, which is exactly right for classic fantasy and less right for a sci-fi or modern game where you want a flat, clean look. Hex masks and squared exports are not its focus. And it's a single-purpose page: when you want the token to move, you're going somewhere else.

Use it when: you want a classic fantasy token with a decorative frame, right now, with zero learning curve.

TokenTool (NotEnoughTools)

The desktop option, and the one that power users tend to settle on.

What it does well: it's a real application, so it handles bulk work in a way browser tools historically haven't. Large batches, saved overlay sets, precise control. If you're preparing an entire bestiary rather than tonight's four monsters, a desktop tool stops being an inconvenience and starts being the point.

The honest trade-offs: it's an install. That's not a criticism so much as a filter — a chunk of GMs will never download a desktop app to make a circle, and for a one-off token the setup cost is larger than the job.

Use it when: you're doing volume, on your own machine, repeatedly.

Browser croppers and general image editors

There's a long tail of generic tools here — background removers, online croppers, and of course GIMP or Photoshop with a circular selection.

What they do well: total control, and background removal is genuinely useful when your source art has a busy or solid backdrop that a mask alone won't fix.

The honest trade-offs: none of them know what a token is. You'll be setting your own dimensions, remembering to export PNG, and rebuilding the same steps every time. For one difficult image, worth it. For twelve goblins, not.

Use it when: the source image needs actual editing before it can become a token at all.

Mini Kraken's token cropper

Our own entry, and here's the honest positioning: it is not the tool with the biggest decorative frame library. That's Token Stamp, and if ornate frames are your priority you should use Token Stamp.

What it does well: it covers all four masks — circle, square, rounded and hexagonal — with real transparency on export, which matters because hex-grid tables are chronically underserved. Framing is manual, so you position the face rather than accepting a centre crop. And it's part of a set: the same session's token animator turns a finished token into an animated one, and the fractal world generator is a click away when you need the map underneath it.

The honest trade-offs: it's newer, so there's less community material about it, and it doesn't do background removal — if your source image has a solid backdrop, you'll want to strip that elsewhere first.

Use it when: you want hex or square tokens, you want the same tool to handle static and animated tokens, or you're already running your table on Mini Kraken.

The settings that actually matter on export

Whichever tool you land on, these are the choices that decide whether a token looks right on the map.

Resolution. 256×256 is the sweet spot for most tables — sharp when a player zooms in, small enough that a scene with forty tokens doesn't crawl. Go to 512 for a boss you'll show large. Going higher is almost always wasted bytes.

Format. PNG, always, for static tokens. It's the only common format that carries the alpha channel you need. JPG will silently give you the white square.

The face rule. Frame the head and shoulders, not the whole body. At the size a token actually appears on screen, a full-body crop is an unidentifiable smudge. Players recognise faces.

Border colours as information. Pick a convention and hold it — red enemies, blue allies, gold for anything important. Your players will learn it without being told, and reading the board becomes instant.

Naming. Export as goblin-archer-01.png, not token(3).png. Six months into a campaign this is the difference between a reusable library and a folder you avoid opening.

Which VTT wants what

The tools all export the same PNG, but the tabletops treat it differently:

  • Roll20 takes PNG straight into your library. Watch the free-account storage cap: oversized tokens fill it faster than you expect, which is another argument for 256×256.
  • Foundry VTT is the most flexible — it takes PNG and WebM, so an animated token works natively if you have one.
  • Owlbear Rodeo wants clean, light PNGs; it's a deliberately lightweight tabletop and rewards you for not uploading 2048px images.
  • Mini Kraken takes the PNG or the animated export directly, and tokens live alongside your sheets and handouts rather than in a separate asset library.

A workflow that takes ten minutes for a whole session

  1. Collect every creature image you'll need tonight in one folder.
  2. Crop them all in one sitting — same tool, same mask, same size. Batching is where the time actually saves.
  3. Apply your border convention as you go: enemies one colour, allies another.
  4. Animate only the one or two that deserve it. Every token moving is visual noise; one token moving is a reveal.
  5. Upload once, name properly, reuse forever.

Ten minutes of that is the difference between a map that reads instantly and a map where someone asks "which one am I again?" in round three.

If you want to try it, the token cropper is free and needs no account, and the token animator is there for the night the dragon shows up. Both live with the rest of the free RPG tools — and if you want the deeper version of the animation side, we covered it in animated tokens for your VTT.