Wyrt deck: how to use the cards in Tormenta20
Use Mini Kraken's online Wyrt deck and learn where the card draw ends and your Tormenta20 scene ruling begins.
The online Wyrt deck puts cards in front of your players during a Tormenta20 session. It offers two draw modes, color filters, and a downloadable gallery. Here is what each control does and what remains a decision for the GM.
Deck or random?
In Deck mode, each drawn card leaves the available pool. The counter shows how many remain. Shuffle starts a new sequence using the selected colors. Choose this mode when you want a sequence without repeats until you reset it.
In Random mode, every click selects a card from the filtered pool; the same card can appear again. This suits omens or quick scene details. Red and Black filters determine which cards enter the pool. At least one color stays selected. The tool assigns no rules effect to either color.
What is available for download?
Open View deck to see the gallery, download one image, or download all available images. This version contains 21 images: red values 0–10 and black values 0–7, 9, and 10. The black 8 image is missing from the current collection, so the tool neither invents nor downloads it. Check whether that matters to your planned scene.
For print use, test a single card first to check size, contrast, and margins. On a virtual tabletop, share only the images the characters can see.
Connect the cards to Tormenta20
Wyrt is part of Tormenta's setting, but this tool does not apply official rules automatically. To resolve a match with tests, consult the “Partida de Wyrt” scene in Jambô's official Coração de Rubi and the Tormenta20 material your group uses. Decide what is at stake and how the outcome changes the story before drawing.
For context, read what Wyrt is. For a ready narrative starting point, try three Wyrt adventure hooks.