Key

Place a physical key in the story and connect its origin to a padlock, a missing owner or a guarded location.

Key
  • Itens

When to use it

Choose what the players should discover from this prop and connect it to a person, place or event in your campaign. The description is translated; text embedded in the original artwork may still need adapting in the editor.

An original clue to adapt

The official record says the room was empty. One detail links it to a witness who insists they have never been there.

Make it your own

  1. Replace sample names, dates and text with details from your campaign.
  2. Give the clue a clear lead, while keeping one detail for the players to interpret.
  3. Check the preview for legibility and review any text in the artwork before sharing.